AI Insights · Timothy · July 2021
Top 5 Sandbox Games in Europe Q2 2021: Performance Insights
Explore the performance of the top 5 sandbox games on a unified platform in Europe during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top sandbox games in Europe showcased varied performance metrics across a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
Roblox had a strong Q2, with weekly revenue peaking at around $4.4M in early April. Although revenue saw a slight dip towards the end of the quarter, it remained robust, averaging around $3.7M. Weekly downloads fluctuated, starting at approximately 703K and ending the quarter with around 699K. Active users saw a consistent upward trend, increasing from 30.1M to 32.6M by the end of June.
Minecraft experienced steady revenue throughout the quarter, with weekly earnings ranging from $566K to $750K. Downloads showed a slight decline, starting at 301K and ending at 249K. However, active users remained relatively stable, starting at 6.4M and closing the quarter at 6.2M.
Growtopia had a modest performance in terms of revenue, peaking at $35.6K in late March and fluctuating around $16K to $31K towards the end of June. Weekly downloads remained consistent, averaging around 5K. The number of active users showed a slight downward trend, starting at 56.9K and ending at 50.3K.
Blockman GO saw varied revenue, peaking at $28.4K in early April but experiencing a decline to $15.6K by the end of June. Downloads started strong at 135K but gradually decreased to around 87K. Active users also saw a slight decline, starting at 1.56M and ending at 1.45M.
Terraria maintained steady revenue, averaging around $12K to $14K weekly, with a peak of $14.8K in early May. Downloads remained consistent, starting at 2.8K and ending at 2.6K. Active users showed a slight decrease, starting at 15.8K and closing the quarter at 13.2K.
For more detailed insights and trends, visit Sensor Tower.